LHA.
SCENE 01· SPAIN· REMOTE — WORLDWIDE

Leticia
Hermoso de Agar

Senior Cinematic & Layout Artist

Unreal Engine 5 · Maya · Previs · Virtual Camera · Python Tools — AAA Games & VFX

Watch the reels
01 — Reels

Work in motion

02 REELS
GAME CINEMATICS 16:9
FILM LAYOUT 16:9
02 — Selected work

Films & games

CREDITS
03 — Toolset

What I bring to the shot

PIPELINE

Real-time / Unreal

  • Sequencer & cinematic assembly
  • Virtual Camera (VCam)
  • Previs to final shots
  • Gameplay-to-cinematic transitions
  • Camera language, composition & pacing

Layout / Animation

  • Cinematic layout & staging
  • Storyboard to layout
  • Maya & Blender — camera work
  • Character animation in layout
  • Mocap integration & matchmove

Pipeline / Tech

  • Python tools for cinematic pipelines
  • Pipeline building & team lead
  • Documentation & character guides
  • Version control & task tracking
  • Studying software development (DAM)
Software
Unreal Engine 5 Maya Blender 3DEqualizer Character Creator 4
Programming
Python Java TypeScript
Production
ShotGrid Perforce Jira Confluence
AI

Generative AI built into pre-production — fast concept and mood exploration, motion and video tests, and scratch audio for animatics and pitches.

Midjourney ComfyUI Kling ElevenLabs
Strengths
Team leadership Pipeline building Documentation & guides Cross-team communication
04 — About

The artist behind the camera

6+ YEARS

Cinematic and Layout Artist with 6+ years of experience across AAA games, film, and VFX. I tell stories through the camera, building previs, shot sequencing, and cinematic layout so that every scene serves the narrative.

My foundation is in composition and cinematography. I bring that eye across Unreal Engine 5, Maya, and Blender, handling everything from camera animation and shot sequencing to mocap integration and foundational lighting. I've contributed to projects such as Transformers: Rise of the Beasts, Ant-Man and the Wasp: Quantumania, Sonic the Hedgehog 2, and Tintin Reporter: Cigars of the Pharaoh, along with unannounced AAA titles currently in production.

My background in advertising taught me to communicate ideas clearly, and I enjoy sharing what I learn through talks and workshops. I'm currently expanding into Python to build tools that streamline cinematic pipelines. I'm open to senior cinematic, layout, previs, and technical layout roles (remote). If you care about visual storytelling as much as I do, let's connect.

Experience
Nimble Giant (Saber Latam) — Sr. Cinematic Designer2025–26
Gizmo Animation Studio — Layout Artist2025
Parity Games — Layout Artist & 3D Animator2024–25
Pendulo Studios — Lead Layout Artist2023–24
B-Water Studios — Lead Layout Artist2023
MARZ VFX — Layout & 3D Animator2022
Moving Picture Company — Layout Artist2021–22
Pendulo Studios — 3D Animator2020–21
Saber Interactive — 3D Animator2020–21
05 — Contact

Let's make
the shot

Available for remote work — worldwide