Senior Cinematic & Layout Artist
Unreal Engine 5 · Maya · Previs · Virtual Camera · Python Tools — AAA Games & VFX
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Generative AI built into pre-production — fast concept and mood exploration, motion and video tests, and scratch audio for animatics and pitches.
Cinematic and Layout Artist with 6+ years of experience across AAA games, film, and VFX. I tell stories through the camera, building previs, shot sequencing, and cinematic layout so that every scene serves the narrative.
My foundation is in composition and cinematography. I bring that eye across Unreal Engine 5, Maya, and Blender, handling everything from camera animation and shot sequencing to mocap integration and foundational lighting. I've contributed to projects such as Transformers: Rise of the Beasts, Ant-Man and the Wasp: Quantumania, Sonic the Hedgehog 2, and Tintin Reporter: Cigars of the Pharaoh, along with unannounced AAA titles currently in production.
My background in advertising taught me to communicate ideas clearly, and I enjoy sharing what I learn through talks and workshops. I'm currently expanding into Python to build tools that streamline cinematic pipelines. I'm open to senior cinematic, layout, previs, and technical layout roles (remote). If you care about visual storytelling as much as I do, let's connect.
Nimble Giant (Saber Latam) — Sr. Cinematic Designer2025–26
Gizmo Animation Studio — Layout Artist2025
Parity Games — Layout Artist & 3D Animator2024–25
Pendulo Studios — Lead Layout Artist2023–24
B-Water Studios — Lead Layout Artist2023
MARZ VFX — Layout & 3D Animator2022
Moving Picture Company — Layout Artist2021–22
Pendulo Studios — 3D Animator2020–21
Saber Interactive — 3D Animator2020–21